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41. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Arline Kley wrote: Another "Lets gimp the Amarr even further and call it Improvements" thread. Seriously CCP Rise, what are you honestly thinking of when it comes to these changes? This is quite possibly only the second time of my playing...
- by Lillith Sakata - at 2013.04.08 21:54:00
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42. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Halt'o'son wrote: Rhnra Pahineh wrote: Mr Hyde113 wrote: When we asked for a T1 BS balance pass, we didn't mean pull a drive by and destroy the Amarr BS lineup. Seriously, what are you thinking? If you actually wanted to do something he...
- by Lillith Sakata - at 2013.04.08 21:15:00
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43. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: They don't intend the Apoc to be a brawler, they intend for it to be a kiter/sniper. One problem here: Lasers. Buff the damned lasers... Rohk will still reign king here. I recall when Amarr were f'n awesome snipers. Not so m...
- by Lillith Sakata - at 2013.04.08 21:03:00
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44. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Also, the Geddon... WTF LAUNCHERS! They would be f'n awesome for PvP with this, aside from... launchers? We're AMARR, not stupid little missile lobbing Caldari idiots that can't apply damage in PvP if they're already DEAD.
- by Lillith Sakata - at 2013.04.08 21:02:00
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45. [Summer] Faction Navy Frigates - in Player Features and Ideas Discussion [original thread]
not too keen on the firetail getting more bonus. Already kills the other ships as is.
- by Lillith Sakata - at 2013.04.08 20:35:00
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46. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
I disagree with the APOC change removing cap use. The main use for the APOC, honestly, is ratting. Some may disagree (it does make a good sniper platform aside from laser range nerf years ago) but still its primary use is an ISK platform. I know ...
- by Lillith Sakata - at 2013.04.08 20:31:00
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47. Standing slot issue - in Issues, Workarounds & Localization [original thread]
With the number of requests for this, you'd think they'd increase it already.... /sign-ing again cause this needs to be done
- by Lillith Sakata - at 2013.04.07 21:18:00
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48. AFK Cloaking Camping High Rewards, Zero Risk Zero Effort - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: I can't say I have ever heard of someone who is AFK lighting a cyno. The real problem is that people are scared. I admit that I spend most of my time in High Sec, but I do have other characters that I fly around low and nu...
- by Lillith Sakata - at 2013.03.07 13:49:00
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49. AFK Cloaking Camping High Rewards, Zero Risk Zero Effort - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: Let's bring this thread back on track. We are assuming that both "local" and the cloaking mechanic are balanced and working fine. Please look to the proposals outlined in the OP or submit your own ideas. Well, good luck w...
- by Lillith Sakata - at 2013.03.07 12:03:00
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50. [BUG] Possible Texture/Engine glitch - in Issues, Workarounds & Localization [original thread]
It doesn't happen often, but when it does, it is blindlingly annoying: Sometimes, wrecks on screen cause one side (usually right) of the screen, or the whole screen, to blank solid white. I had a screenshot but another program went ape causing a n...
- by Lillith Sakata - at 2013.03.06 18:56:00
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51. Cloak Detection Probes - in Player Features and Ideas Discussion [original thread]
Mike Whiite wrote: Lillith Sakata wrote: I have an alt He's in space people look for him and can't find him... because he's cloaked. They do whatever, and I light a candle. buddies come, target dies in <8 seconds. They give me more fuel ...
- by Lillith Sakata - at 2013.02.27 15:22:00
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52. Cloak Detection Probes - in Player Features and Ideas Discussion [original thread]
Here's the thing. I'm not the nullbear. I'm actually hunting the wierdos that think renting is fun, and happen to be supplying the enemies of my main (who is mostly a money grinder now) I'm the guy sittign in the cloaked ship, being a pain in som...
- by Lillith Sakata - at 2013.02.27 14:55:00
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53. Cloak Detection Probes - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: So you whine and ***** about afk cloakers but if they were removed from local you'd have no reason to worry You're an idiot. That made less sense than the other guy I had to block from seeing his re-tarded messages.
- by Lillith Sakata - at 2013.02.27 14:14:00
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54. Cloak Detection Probes - in Player Features and Ideas Discussion [original thread]
Sura Sadiva wrote: Lillith Sakata wrote: Quote: And when your 20-40 men gangs sit on a bubbled gate killing single pilots enetering in your home system? Is this fun and fair to the reciving end of your wrath? Want to change it too? Th...
- by Lillith Sakata - at 2013.02.27 14:12:00
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55. Anti stealth scanning probes - in Player Features and Ideas Discussion [original thread]
Corey Fumimasa wrote: This is unseemly, I didn't notice you were CVA at first. I am going to edit my posts, and agree to disagree with you. Or perhaps discuss this in a more mild tone. Eh... sorry dude, but I've been getting irritated by the...
- by Lillith Sakata - at 2013.02.27 13:44:00
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56. Cloak Detection Probes - in Player Features and Ideas Discussion [original thread]
Take your bitching about local to a thread and I'll happily argue the points about that issue there. This is about how once you are cloaked, you are un-f'n-touchable. Period, the end, needs fixing. It's not about local, or this stupid 'psychologic...
- by Lillith Sakata - at 2013.02.27 13:42:00
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57. Anti stealth scanning probes - in Player Features and Ideas Discussion [original thread]
Corey Fumimasa wrote: Lillith Sakata wrote: Quote: AFKing is perfectly possible without cloaks, that is the point and it causes the same psychological effects. It just requires some imagination to accomplish. I already said there are di...
- by Lillith Sakata - at 2013.02.27 13:32:00
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58. Cloak Detection Probes - in Player Features and Ideas Discussion [original thread]
HEY PEOPLE guess what?! There is a TOPIC. Its about CLOAKING making you invulnerable, not LOCAL. All removing local would do is make it so you tools can camp more systems, and now instead of at least knowing a dropper is possibly there, you just ...
- by Lillith Sakata - at 2013.02.27 13:23:00
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59. Anti stealth scanning probes - in Player Features and Ideas Discussion [original thread]
Quote: AFKing is perfectly possible without cloaks, that is the point and it causes the same psychological effects. It just requires some imagination to accomplish. I already said there are differences in WH space. But if you are there cloake...
- by Lillith Sakata - at 2013.02.27 13:16:00
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60. Anti stealth scanning probes - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Before we discuss nerfing cloaks, maybe you could answer the following question for me please. Whilst they are cloaked and AFK, what mechanic are they using to interact with you? Who the hell cares. Take your whining about loc...
- by Lillith Sakata - at 2013.02.27 13:13:00
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